Dragon Ball Project 642l3k Multi Articles and News - Siliconera The secret level in the world of video game news. Thu, 05 Jun 2025 16:15:27 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 https://d3la0uqcqx40x5.cloudfront.net/wp-content/s/2021/04/cropped-cropped-favicon-new-270x270-1.jpg?fit=32%2C32 Dragon Ball Project 642l3k Multi Articles and News - Siliconera 32 32 163913089 Dragon Ball Project 642l3k Multi Becomes Gekishin Squadra Ahead of Network Test https://siliconera.cinevost.com/dragon-ball-project-multi-becomes-gekishin-squadra-ahead-of-network-test/?utm_source=rss&utm_medium=rss&utm_campaign=dragon-ball-project-multi-becomes-gekishin-squadra-ahead-of-network-test https://siliconera.cinevost.com/dragon-ball-project-multi-becomes-gekishin-squadra-ahead-of-network-test/#respond <![CDATA[Jenni Lada]]> Thu, 05 Jun 2025 19:00:00 +0000 <![CDATA[Android]]> <![CDATA[iOS]]> <![CDATA[News]]> <![CDATA[Nintendo Switch]]> <![CDATA[PC]]> <![CDATA[PlayStation 4]]> <![CDATA[Bandai Namco]]> <![CDATA[Dragon Ball Project: Multi]]> <![CDATA[Dragon Ball: Gekishin Squadra]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[North America]]> https://siliconera.cinevost.com/?p=1094422 <![CDATA[

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Bandai Namco updated its Dragon Ball Project: Multi 4v4 free-to-play MOBA, giving it the name Dragon Ball: Gekishin Squadra, revealing platforms, and confirming a June 2025 Network Test. Starting on June 12, 2025, Switch, PS4, PS5, PC, and mobile players will be able to take part in that open beta. The official site and Steam page both updated to reflect the reveals.

The Dragon Ball: Gekishin Squadra Network Test will start at 2am ET on June 12, 2025, but Bandai Namco didn’t note when the client for it will appear on storefronts. It did let folks know that they may need to look up a version with “Exhibition Match” in the title to find it. We don’t know every character who will be playable, but the trailer showed an array of familiar faces like Goku, Vegeta, Piccolo, Future Trunks, Krillin, Majin Buu (Good), Android 18 and Zamasu. It also looks like the Super Saiyan versions of characters are different than standard ones. Folks who take part will get to play for four days until 1:59am ET June 16, 2025, and cross-play and cross-save will be ed.

Here’s the trailer specifically for the Network Test.

https://www.youtube.com/watch?v=jtvelNszX5E

While we already knew some of the characters who would be in Dragon Ball Project: Multi, we’ll know even more details about them and how they play after this new test. The latest announcement trailer also highlighted gameplay ahead of the Network Test.

https://www.youtube.com/watch?v=OvBVN0PnsU8

Dragon Ball: Gekishin Squadra will come to the Switch, PS4, PS5, PC, and mobile devices 

The post Dragon Ball Project: Multi Becomes Gekishin Squadra Ahead of Network Test appeared first on Siliconera.

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<![CDATA[

Dragon Ball Project: Multi Becomes Gekishin Squadra Ahead of Network Test

Bandai Namco updated its Dragon Ball Project: Multi 4v4 free-to-play MOBA, giving it the name Dragon Ball: Gekishin Squadra, revealing platforms, and confirming a June 2025 Network Test. Starting on June 12, 2025, Switch, PS4, PS5, PC, and mobile players will be able to take part in that open beta. The official site and Steam page both updated to reflect the reveals.

The Dragon Ball: Gekishin Squadra Network Test will start at 2am ET on June 12, 2025, but Bandai Namco didn’t note when the client for it will appear on storefronts. It did let folks know that they may need to look up a version with “Exhibition Match” in the title to find it. We don’t know every character who will be playable, but the trailer showed an array of familiar faces like Goku, Vegeta, Piccolo, Future Trunks, Krillin, Majin Buu (Good), Android 18 and Zamasu. It also looks like the Super Saiyan versions of characters are different than standard ones. Folks who take part will get to play for four days until 1:59am ET June 16, 2025, and cross-play and cross-save will be ed.

Here’s the trailer specifically for the Network Test.

https://www.youtube.com/watch?v=jtvelNszX5E

While we already knew some of the characters who would be in Dragon Ball Project: Multi, we’ll know even more details about them and how they play after this new test. The latest announcement trailer also highlighted gameplay ahead of the Network Test.

https://www.youtube.com/watch?v=OvBVN0PnsU8

Dragon Ball: Gekishin Squadra will come to the Switch, PS4, PS5, PC, and mobile devices 

The post Dragon Ball Project: Multi Becomes Gekishin Squadra Ahead of Network Test appeared first on Siliconera.

]]>
https://siliconera.cinevost.com/dragon-ball-project-multi-becomes-gekishin-squadra-ahead-of-network-test/feed/ 0 1094422
Dragon Ball Project 642l3k Multi Is Wildly Addictive https://siliconera.cinevost.com/dragon-ball-project-multi-is-wildly-addictive/?utm_source=rss&utm_medium=rss&utm_campaign=dragon-ball-project-multi-is-wildly-addictive https://siliconera.cinevost.com/dragon-ball-project-multi-is-wildly-addictive/#respond <![CDATA[Yasmine Hubbard]]> Sat, 31 Aug 2024 13:00:02 +0000 <![CDATA[Android]]> <![CDATA[Featured]]> <![CDATA[iOS]]> <![CDATA[PC]]> <![CDATA[Bandai Namco]]> <![CDATA[Dragon Ball Project: Multi]]> <![CDATA[Europe]]> <![CDATA[Japan]]> <![CDATA[North America]]> <![CDATA[Playtests]]> <![CDATA[Previews]]> https://siliconera.cinevost.com/?p=1049535 <![CDATA[

Dragon Bal Project Multi Is Wildy Addictive

When I saw Dragon Ball Project: Multi announced in August 2024, I wasn't entirely sure what to think about the title. Of course, the prospect of a new free-to-play Dragon Ball game is enticing. But with the MOBA market being highly saturated at this point, would it be able to offer a captivating and sophisticated experience that could hold my attention? Nevertheless, I dived into the beta with an open mind. Though the game is by no means perfect, within an hour or two the high-octane gameplay loop got me hooked and I kept reiterating the elusive, "just one more game" to myself.

Image via Siliconera

Dragon Ball Project: Multi nailed the cat-and-mouse framework which has made the MOBA genre so renowned and, as a result, every battle feels like an enthralling and frantic rollercoaster. It is a top-down, 4v4, real-time strategy game where your team aims to grab the opposing team's Dragon Ball. To do this, you will have to destroy the enemy's God of Destruction barriers while simultaneously protecting your own. You're on the right track if you envision the gameplay format as a traditional tower defense game.

The first minute or two of each battle will probably start out slow as you defeat NPCs across the map or strategically attempt to assassinate opposing side to level up. But at a certain point of the match, you will have the opportunity to attack the God of Destruction barriers, and that's when the action really ramps up. Absolute carnage can ensue within moments as you either madly dash to attack or protect those walls. You will often have a cluster of eight players unleashing hellish attacks on one another. Sometimes, you have no idea which team will win the match until some of the last moments.

Image via Siliconera

Akin to Pokemon Unite, you will also have bosses appear on the map at specific times during the battle. When a team lands the killing blow, the opposing one's God of Destruction barriers receive damage. Obviously, you will want to take out these bosses before the other side, but they are pretty powerful, so you must ensure you're at a reasonable level before attempting to take one on. If not, they can easily take you out, which will put your whole team at a disadvantage. This substantially spices up the dynamic, as you're not just endlessly flying from one side of the map to another.

Other minor features within the battle mechanics help the overall game. For instance, you can equip a helper at the beginning of each match, allowing you to perform an AoE (Area of Effect) move. Some will speed up characters in the affected space, whereas others will try to block incoming aggression from the opposing side. After using the attack, there will be a brief cool-down period before you can use the helper's ability again. This makes it so you always have to be aware of your surroundings, and it encourages players to think about their next move rather than mindlessly pressing input commands.

Image via Siliconera

ittedly, the gameplay template laid out here has been done before, but that is not Dragon Ball Project: Multi star quality. It's utilizing the fantastic characters from the Dragon Ball universe and their iconic attacks to brutalize foes. Considering that Dragon Ball storytelling is heavily based on friendship, using the IP for a team-oriented game makes a lot of sense. I know it's a bad ongoing joke that everyone Goku fights becomes his friend, but it's more accurate than we would like to it.

The beta has ten playable characters, ranging from the usual suspects, like Goku, Vegeta, and Gohan, to some less obvious ones, like Cooler and Zamasu. Each character has a healthy move pool, as they have all three standard skills attacks, one super attack, and one ive technique. It's satisfying to use Goku's Kamehameha Wave to try and kill an opponent attempting to run away or unleash Vegeta's devastating Big Bang Attack to obliterate as many rivals as possible. Even using Majin Boo's Candy Ray attack to turn the opponent into a candy bar never failed to get a smile out of me. These moments make the conflicts stand out, as it feels like you're playing out convoluted scenarios from the series.

Image via Siliconera

Each character falls into one of three roles: damage, tank and technical. Right now, tank characters are stupidly overpowered compared to every other role in the game, with the standout being Zamasu, as his ive ability allows him to regenerate health. I won five games in a row and was also MVP for each match using Vegeta, a tank character. That said, during the matches, I made sure to stick to the role's strengths of eating up attacks from the enemy. The technical role is worse by a mile, with Gohan being the weakest character in the beta. It is strange to see Gohan being a fragile character in a Dragon Ball game. Hopefully, they will be able to make some of the characters more even later down the line.

There are also small details here that add to the overall atmosphere. A good example of this is the map is partitioned into two parts. One side represents the more rural terrains you would expect to see in the series, whereas the other harbours the aesthetic of West City. One thing I didn't like was the skin customization options. Many of them are the same outfit but with different default colors. This is a beta, after all, so this may change, but the more exciting outfits were behind special capsules, which are very hard to attain. Something tells me this feature won't change with the full release.

Image via Siliconera

I've been playing on PC, and the game runs pretty well. On rare occasions, it would take a few moments to load up a match, but nothing too long, and this is probably the type of issue they are (hopefully) on the lookout for to make the experience more seamless on launch. You can also play with a controller, and it feels smooth to control characters this way. I actually preferred playing with the controller. I can't comment on what the experience is like on mobile, but if it translates on mobile devices, I imagine this would be fun to play on the go, as matches usually last 20 minutes.

I was hesitant that this game might emulate Dragon Ball: The Breakers, an interesting idea with no substance. But I had an absolute blast playing Dragon Ball Project: Multi, and I could easily see myself investing considerable hours in the game when it comes out. My only fear and reservation is that the format could become stale if the game does not receive regular updates, like new maps or characters. I would also like to see a bigger range of customizations, but it's not too strange for a beta to have limited options. Dragon Ball Project: Multi is worth putting on your radar (pun intended), and I think it has a chance to garner a dedicated fan base, as the main fundamental ingredients are here.

The Dragon Ball Project: Multi beta is now available on PC and mobile devices in certain regions.

The post Dragon Ball Project: Multi Is Wildly Addictive appeared first on Siliconera.

]]>
<![CDATA[

Dragon Bal Project Multi Is Wildy Addictive

When I saw Dragon Ball Project: Multi announced in August 2024, I wasn't entirely sure what to think about the title. Of course, the prospect of a new free-to-play Dragon Ball game is enticing. But with the MOBA market being highly saturated at this point, would it be able to offer a captivating and sophisticated experience that could hold my attention? Nevertheless, I dived into the beta with an open mind. Though the game is by no means perfect, within an hour or two the high-octane gameplay loop got me hooked and I kept reiterating the elusive, "just one more game" to myself.

Image via Siliconera

Dragon Ball Project: Multi nailed the cat-and-mouse framework which has made the MOBA genre so renowned and, as a result, every battle feels like an enthralling and frantic rollercoaster. It is a top-down, 4v4, real-time strategy game where your team aims to grab the opposing team's Dragon Ball. To do this, you will have to destroy the enemy's God of Destruction barriers while simultaneously protecting your own. You're on the right track if you envision the gameplay format as a traditional tower defense game.

The first minute or two of each battle will probably start out slow as you defeat NPCs across the map or strategically attempt to assassinate opposing side to level up. But at a certain point of the match, you will have the opportunity to attack the God of Destruction barriers, and that's when the action really ramps up. Absolute carnage can ensue within moments as you either madly dash to attack or protect those walls. You will often have a cluster of eight players unleashing hellish attacks on one another. Sometimes, you have no idea which team will win the match until some of the last moments.

Image via Siliconera

Akin to Pokemon Unite, you will also have bosses appear on the map at specific times during the battle. When a team lands the killing blow, the opposing one's God of Destruction barriers receive damage. Obviously, you will want to take out these bosses before the other side, but they are pretty powerful, so you must ensure you're at a reasonable level before attempting to take one on. If not, they can easily take you out, which will put your whole team at a disadvantage. This substantially spices up the dynamic, as you're not just endlessly flying from one side of the map to another.

Other minor features within the battle mechanics help the overall game. For instance, you can equip a helper at the beginning of each match, allowing you to perform an AoE (Area of Effect) move. Some will speed up characters in the affected space, whereas others will try to block incoming aggression from the opposing side. After using the attack, there will be a brief cool-down period before you can use the helper's ability again. This makes it so you always have to be aware of your surroundings, and it encourages players to think about their next move rather than mindlessly pressing input commands.

Image via Siliconera

ittedly, the gameplay template laid out here has been done before, but that is not Dragon Ball Project: Multi star quality. It's utilizing the fantastic characters from the Dragon Ball universe and their iconic attacks to brutalize foes. Considering that Dragon Ball storytelling is heavily based on friendship, using the IP for a team-oriented game makes a lot of sense. I know it's a bad ongoing joke that everyone Goku fights becomes his friend, but it's more accurate than we would like to it.

The beta has ten playable characters, ranging from the usual suspects, like Goku, Vegeta, and Gohan, to some less obvious ones, like Cooler and Zamasu. Each character has a healthy move pool, as they have all three standard skills attacks, one super attack, and one ive technique. It's satisfying to use Goku's Kamehameha Wave to try and kill an opponent attempting to run away or unleash Vegeta's devastating Big Bang Attack to obliterate as many rivals as possible. Even using Majin Boo's Candy Ray attack to turn the opponent into a candy bar never failed to get a smile out of me. These moments make the conflicts stand out, as it feels like you're playing out convoluted scenarios from the series.

Image via Siliconera

Each character falls into one of three roles: damage, tank and technical. Right now, tank characters are stupidly overpowered compared to every other role in the game, with the standout being Zamasu, as his ive ability allows him to regenerate health. I won five games in a row and was also MVP for each match using Vegeta, a tank character. That said, during the matches, I made sure to stick to the role's strengths of eating up attacks from the enemy. The technical role is worse by a mile, with Gohan being the weakest character in the beta. It is strange to see Gohan being a fragile character in a Dragon Ball game. Hopefully, they will be able to make some of the characters more even later down the line.

There are also small details here that add to the overall atmosphere. A good example of this is the map is partitioned into two parts. One side represents the more rural terrains you would expect to see in the series, whereas the other harbours the aesthetic of West City. One thing I didn't like was the skin customization options. Many of them are the same outfit but with different default colors. This is a beta, after all, so this may change, but the more exciting outfits were behind special capsules, which are very hard to attain. Something tells me this feature won't change with the full release.

Image via Siliconera

I've been playing on PC, and the game runs pretty well. On rare occasions, it would take a few moments to load up a match, but nothing too long, and this is probably the type of issue they are (hopefully) on the lookout for to make the experience more seamless on launch. You can also play with a controller, and it feels smooth to control characters this way. I actually preferred playing with the controller. I can't comment on what the experience is like on mobile, but if it translates on mobile devices, I imagine this would be fun to play on the go, as matches usually last 20 minutes.

I was hesitant that this game might emulate Dragon Ball: The Breakers, an interesting idea with no substance. But I had an absolute blast playing Dragon Ball Project: Multi, and I could easily see myself investing considerable hours in the game when it comes out. My only fear and reservation is that the format could become stale if the game does not receive regular updates, like new maps or characters. I would also like to see a bigger range of customizations, but it's not too strange for a beta to have limited options. Dragon Ball Project: Multi is worth putting on your radar (pun intended), and I think it has a chance to garner a dedicated fan base, as the main fundamental ingredients are here.

The Dragon Ball Project: Multi beta is now available on PC and mobile devices in certain regions.

The post Dragon Ball Project: Multi Is Wildly Addictive appeared first on Siliconera.

]]>
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Dragon Ball Project 642l3k Multi Open Beta Launches in Select Countries https://siliconera.cinevost.com/dragon-ball-project-multi-open-beta-launches-in-select-countries/?utm_source=rss&utm_medium=rss&utm_campaign=dragon-ball-project-multi-open-beta-launches-in-select-countries https://siliconera.cinevost.com/dragon-ball-project-multi-open-beta-launches-in-select-countries/#respond <![CDATA[Kite Stenbuck]]> Tue, 20 Aug 2024 14:30:00 +0000 <![CDATA[Android]]> <![CDATA[iOS]]> <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[Bandai Namco]]> <![CDATA[Dragon Ball Project: Multi]]> <![CDATA[East Asia]]> <![CDATA[Europe]]> <![CDATA[Ganbarion]]> <![CDATA[Japan]]> <![CDATA[North America]]> https://siliconera.cinevost.com/?p=1048262 <![CDATA[

Super Saiyan Goku in Dragon Ball Project Multi open beta

Bandai Namco has launched an open beta test for Dragon Ball Project: Multi. People in select countries can check out how the MOBA game will play like on PC and mobile devices. The details about the open beta test, including its overall period, are accurate as informed in the game's initial reveal earlier in August 2024.

In the new announcement, the company added that the open beta client is immediately available on iOS via the App Store and PC via Steam. The open beta will also be available on Android, but Bandai Namco noted that the latter version is delayed in its publication on the Google Play Store.

The game's Steam page has a note specifying that the PC open beta test is only available in the United States, Canada, United Kingdom, , Japan, and Taiwan. However, the official website also includes and South Korea into the list. People residing in the latter two countries can only access the iOS and Android mobile versions of the beta test client.

The Dragon Ball Project: Multi open beta test will run until September 2, 2024, at 19:59 PM PT, or September 3, 2024, for the rest of the world. The game's full release will be available on PC, iOS, and Android devices.

The post Dragon Ball Project: Multi Open Beta Launches in Select Countries appeared first on Siliconera.

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<![CDATA[

Super Saiyan Goku in Dragon Ball Project Multi open beta

Bandai Namco has launched an open beta test for Dragon Ball Project: Multi. People in select countries can check out how the MOBA game will play like on PC and mobile devices. The details about the open beta test, including its overall period, are accurate as informed in the game's initial reveal earlier in August 2024.

In the new announcement, the company added that the open beta client is immediately available on iOS via the App Store and PC via Steam. The open beta will also be available on Android, but Bandai Namco noted that the latter version is delayed in its publication on the Google Play Store.

The game's Steam page has a note specifying that the PC open beta test is only available in the United States, Canada, United Kingdom, , Japan, and Taiwan. However, the official website also includes and South Korea into the list. People residing in the latter two countries can only access the iOS and Android mobile versions of the beta test client.

The Dragon Ball Project: Multi open beta test will run until September 2, 2024, at 19:59 PM PT, or September 3, 2024, for the rest of the world. The game's full release will be available on PC, iOS, and Android devices.

The post Dragon Ball Project: Multi Open Beta Launches in Select Countries appeared first on Siliconera.

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Dragon Ball Project 642l3k Multi MOBA Game Heads to Steam, Mobile https://siliconera.cinevost.com/dragon-ball-project-multi-moba-game-heads-to-steam-mobile/?utm_source=rss&utm_medium=rss&utm_campaign=dragon-ball-project-multi-moba-game-heads-to-steam-mobile https://siliconera.cinevost.com/dragon-ball-project-multi-moba-game-heads-to-steam-mobile/#respond <![CDATA[Jenni Lada]]> Thu, 08 Aug 2024 14:00:00 +0000 <![CDATA[Android]]> <![CDATA[iOS]]> <![CDATA[News]]> <![CDATA[PC]]> <![CDATA[Bandai Namco]]> <![CDATA[Dragon Ball Project: Multi]]> <![CDATA[Europe]]> <![CDATA[Ganbarion]]> <![CDATA[Japan]]> <![CDATA[North America]]> https://siliconera.cinevost.com/?p=1046617 <![CDATA[

Dragon Ball Project: Multi MOBA Game Heads to Steam, Mobile

Bandai Namco revealed its next Dragon Ball game will be Dragon Ball Project: Multi, an online MOBA for PCs and mobile devices. The Steam product page is already live, offering initial screenshots, and there’s a reveal trailer and open beta test announcement to go with it.

As is typical of MOBAs, in Dragon Ball Project: Multi the characters will all fill one of three roles. These are Damage, Tank, and Technical. Every team will have four characters on it, and your goal is to push back your opponents while also building up your own power in the process. Also, like games such as Pokemon Unite, Bandai Namco already confirmed there will be skins to change character appearances and animations we can equip to change how attacks will look. 

Here’s the first trailer accompanying the announcement. It confirmed characters like Goku, Krillin, Future Trunks, Piccolo, Majin Buu, Vegeta, and Android 18 will be playable.

https://www.youtube.com/watch?v=d6bowq2uQM0

You can see the first six screenshots for the game below:

As for the Dragon Ball Project: Multi open beta, people can test out the MOBA from 11pm PT on August 19, 2024 until 10:59pm PT on September 2, 2024. The official site for that is open now. It noted that only people in Canada, , , Japan, South Korea, Taiwan, the UK, and the US can play. However, in and South Korea the mobile versions will be the only ones available. On other platforms, people can pick Steam, but need to request access to play.

In the meantime, another competitive Dragon Ball game is also on the way. Dragon Ball: Sparking Zero is the latest Tenkaichi entry in the series. That will be on the PS5, Xbox Series X, and PC via Steam in October 2024 worldwide.

Dragon Ball Project: Multi will come to the PC via Steam and mobile devices. 

The post Dragon Ball Project: Multi MOBA Game Heads to Steam, Mobile appeared first on Siliconera.

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<![CDATA[

Dragon Ball Project: Multi MOBA Game Heads to Steam, Mobile

Bandai Namco revealed its next Dragon Ball game will be Dragon Ball Project: Multi, an online MOBA for PCs and mobile devices. The Steam product page is already live, offering initial screenshots, and there’s a reveal trailer and open beta test announcement to go with it.

As is typical of MOBAs, in Dragon Ball Project: Multi the characters will all fill one of three roles. These are Damage, Tank, and Technical. Every team will have four characters on it, and your goal is to push back your opponents while also building up your own power in the process. Also, like games such as Pokemon Unite, Bandai Namco already confirmed there will be skins to change character appearances and animations we can equip to change how attacks will look. 

Here’s the first trailer accompanying the announcement. It confirmed characters like Goku, Krillin, Future Trunks, Piccolo, Majin Buu, Vegeta, and Android 18 will be playable.

https://www.youtube.com/watch?v=d6bowq2uQM0

You can see the first six screenshots for the game below:

As for the Dragon Ball Project: Multi open beta, people can test out the MOBA from 11pm PT on August 19, 2024 until 10:59pm PT on September 2, 2024. The official site for that is open now. It noted that only people in Canada, , , Japan, South Korea, Taiwan, the UK, and the US can play. However, in and South Korea the mobile versions will be the only ones available. On other platforms, people can pick Steam, but need to request access to play.

In the meantime, another competitive Dragon Ball game is also on the way. Dragon Ball: Sparking Zero is the latest Tenkaichi entry in the series. That will be on the PS5, Xbox Series X, and PC via Steam in October 2024 worldwide.

Dragon Ball Project: Multi will come to the PC via Steam and mobile devices. 

The post Dragon Ball Project: Multi MOBA Game Heads to Steam, Mobile appeared first on Siliconera.

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